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QS Arena

503594829Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 62m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1262
+12
🇦🇷 Italians · Argentina
1234
+13
🇹🇼 Poles · Taiwan
1199
+14
🇹🇼 Slavs · Taiwan
1197
+14
🇹🇼 Saracens · Taiwan
1206
-15
🇹🇼 Persians · Taiwan
1159
-13
🇮🇳 Romans · India
1157
-13
🇹🇼 Burgundians · Taiwan
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,265 9:31 13:14 31:13 ⛏ Fast Castle
50 3,136 8:24 13:10 28:10 ⛏ Fast Castle
杀死霓虹猪 Bohemians
35 2,175 7:33 11:18 25:48 ⛏ Fast Castle
嗷拜 Persians
35 2,162 9:19 13:45 35:17 ⛏ Fast Castle
cyyyyyyyy Italians
33 2,037 8:05 12:38 28:08 ⛏ Fast Castle
BC Poles
30 1,855 8:11 12:36 27:16 ⛏ Fast Castle
恨海情天 Romans
22 1,393 8:19 13:47 27:35 ⛏ Fast Castle
夕陽傳說 Burgundians
16 1,022 8:13 12:59 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,225 14,330 36,810 2,585 99,950 122,473
36,975 37,745 18,920 4,960 98,600 112,911
46,330 19,400 21,785 8,235 95,750 110,520
45,825 20,335 22,255 2,300 90,715 98,941
38,775 30,935 16,380 3,175 89,265 102,013
27,370 23,156 13,810 3,665 68,001 78,647
16,045 26,945 14,255 1,680 58,925 60,122
17,475 14,910 3,890 3,735 40,010 44,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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