AoeStats
← back

Team Islands

503594828Analyzed
4v4 RM · 2d ago on Sep 1, 2026· 8m 57s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
818
+5
🇨🇳 Japanese · China
780
+6
🇮🇳 Malay · India
728
+8
🇮🇹 Vietnamese · Italy
717
+8
🇨🇳 Spanish · China
705
-13
🇧🇷 Chinese · Brazil
654
-11
🇨🇱 Malay · Chile
477
-5
🇹🇷 Huns · Türkiye
299
-2
Player eAPM Actions Feudal Castle Imperial Opening
allenmapo Vietnamese
43 386
524653466 Spanish
29 264
李靖 Huns
29 257
JESUS CHRIST Spanish
24 216
观月 Japanese
24 218
95subodh Malay
14 126
maximo.cmd Malay
10 92
NoobForever Chinese
9 84

Resources

Player Food Wood Gold Stone Spent Collected
2,200 460 150 0 2,810 2,784
1,750 400 50 0 2,200 2,647
1,050 550 50 0 1,650 1,774
950 585 0 0 1,535 1,904
1,050 350 0 0 1,400 1,542
1,050 225 0 0 1,275 2,019
750 425 50 0 1,225 1,181
750 275 0 0 1,025 1,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.