AoeStats
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QS Arena

503594685Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 64m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
891
+8
🇨🇳 Britons · China
886
+8
🇦🇷 Spanish · Argentina
678
+17
🇭🇰 Teutons · Hong Kong SAR China
720
-12
🇰🇿 Armenians · Kazakhstan
686
-10
🇨🇳 Britons · China
676
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,158 8:58 12:47 28:59 ⛏ Fast Castle
22 1,450 9:14 14:54 30:57 ⛏ Fast Castle
21 1,341 11:40 21:03 40:28 ⚔ Archer Rush
19 1,212 8:36 18:37 33:06 ⚔ FC into Scouts
13 861 10:29 14:48 35:40 ⛏ Fast Castle
11 713 8:53 14:04 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,055 33,955 24,100 3,025 96,135 100,752
35,575 18,270 19,880 3,775 77,500 100,643
26,055 25,115 20,445 1,400 73,015 83,437
23,690 21,875 19,540 2,800 67,905 76,135
15,880 24,040 20,125 6,150 66,195 78,049
12,025 10,840 6,545 1,955 31,365 38,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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