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503594200Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 50m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Japanese · Indonesia
1028
+28
🇹🇼 Aztecs · Taiwan
946
+17
🇨🇳 Portuguese · China
945
+17
🇨🇳 Bohemians · China
913
+18
🇹🇼 Burgundians · Taiwan
1009
-18
🇹🇼 Bohemians · Taiwan
960
-16
🇹🇼 Tupi · Taiwan
946
-15
🇫🇷 Shu · France
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,474 10:05 14:53 37:44 ⛏ Fast Castle
41 2,059 9:42 17:27 30:53 ⛏ Fast Castle
40 2,009 12:10 16:48 31:56 ⛏ Fast Castle
35 1,756 10:27 21:49 32:08 ⚔ Skirmisher Rush
30 1,509 10:01 17:34 34:14 ⛏ Fast Castle
24 1,234 10:50 15:40 36:28 ⛏ Fast Castle
21 1,081 10:56 14:57 29:50 ⛏ Fast Castle
14 732 10:12 16:16 28:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,945 21,965 21,060 1,700 82,670 92,276
28,205 25,830 15,380 2,850 72,265 74,467
21,590 21,643 9,290 2,900 55,423 63,213
14,690 13,830 10,275 5,020 43,815 53,140
G
14,405 14,960 10,850 2,150 42,365 56,225
19,470 13,090 7,700 1,505 41,765 50,149
16,165 15,195 7,035 2,250 40,645 43,899
14,235 9,410 5,100 1,830 30,575 33,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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