AoeStats
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QS Arena

503594113Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1197
+17
1149
+19
🇨🇳 Mongols · China
1105
+21
🇨🇳 Vikings · China
1105
+21
🇨🇳 Hindustanis · China
1230
-20
🇨🇳 Italians · China
1228
-20
🇨🇳 Persians · China
1224
-20
🇨🇳 Slavs · China
1190
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,334 7:33 10:54 26:56 ⛏ Fast Castle
48 2,039 8:42 12:24 27:23 ⛏ Fast Castle
42 1,790 8:16 12:03 25:27 ⛏ Fast Castle
38 1,592 8:08 13:03 26:35 ⛏ Fast Castle
30 1,284 7:59 12:48 24:27 ⛏ Fast Castle
23 980 8:52 14:32 30:30 ⛏ Fast Castle
21 885 8:44 12:33 26:42 ⛏ Fast Castle
18 743 9:27 13:20 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,065 19,825 12,655 3,550 65,095 70,870
28,955 12,675 14,155 3,000 58,785 85,228
24,835 25,920 5,715 960 57,430 66,410
28,260 13,058 12,910 1,620 55,848 59,230
22,875 19,535 7,505 2,900 52,815 59,787
14,275 14,765 8,590 3,410 41,040 45,568
12,600 14,300 10,925 1,505 39,330 57,321
17,210 9,165 9,000 1,295 36,670 50,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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