AoeStats
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QS Arena

503593759Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
651
+18
🇨🇳 Persians · China
651
+18
🇨🇳 Khmer · China
704
-18
🇿🇦 Turks · South Africa
676
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,291 9:54 13:08 27:38 ⛏ Fast Castle
34 1,731 9:23 19:49 36:27 ⛏ Fast Castle
27 1,403 7:33 13:58 32:22 ⛏ Fast Castle
14 720 10:06 16:20 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,530 17,705 21,405 4,145 73,785 83,763
26,095 20,320 18,650 3,000 68,065 71,767
21,690 14,220 10,445 1,400 47,755 51,730
22,325 13,550 8,035 3,265 47,175 50,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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