AoeStats
← Clayton Bigsby

Team Islands

503593726Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 32m 22s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
915
+15
🇨🇳 Malay · China
887
+16
🇹🇼 Slavs · Taiwan
836
+19
🇹🇼 Vikings · Taiwan
825
+19
🇨🇳 Portuguese · China
963
-20
🇦🇷 Byzantines · Argentina
898
-18
🇫🇷 Maya · France
891
-17
🇪🇸 Lithuanians · Spain
838
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 677 11:00 18:38 26:21 ⚔ FC into Scouts into Fast Imp
21 682 12:09 17:47 30:52 ⛏ Fish Boom FC
14 450 10:46 21:05 ⛏ Fish Boom FC into Galleys
13 428 13:35 29:25 ⚔ Fish Boom into Fire Galleys into Scouts into Fast Imp
7 226
3 97
1 25
0 7

Resources

Player Food Wood Gold Stone Spent Collected
7,020 6,540 2,920 800 17,280 19,815
8,480 5,035 1,840 850 16,205 19,634
6,750 6,150 2,580 665 16,145 21,724
4,575 5,035 800 650 11,060 16,843
1,650 675 50 0 2,375 2,578
650 225 50 0 925 902
100 100 0 0 200 314
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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