AoeStats
← Cinderella913

Black Forest

503593662Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 117m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
696
+14
🇨🇿 Persians · Czechia
626
+17
🇨🇿 Georgians · Czechia
618
+17
🇨🇦 Maya · Canada
666
-17
🇹🇷 Franks · Türkiye
665
-17
🇭🇰 Wei · Hong Kong SAR China
619
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 4,267 13:20 23:40 39:18 ⛏ Fast Castle
33 3,925 11:59 21:48 38:48 ⛏ Fast Castle
29 3,386 20:07 29:01 37:44 ⛏ Fast Castle
24 2,865 13:14 24:36 35:48 ⛏ Fast Castle
15 1,756 17:00 31:17 54:09
14 1,683 13:06 29:13 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,870 58,360 54,555 4,545 214,330 235,464
55,435 82,718 33,155 4,690 175,998 199,576
76,155 29,015 57,555 6,190 168,915 217,890
65,355 49,227 48,140 3,970 166,692 218,434
49,890 50,293 58,250 4,320 162,753 222,117
43,605 47,440 31,590 4,120 126,755 131,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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