AoeStats
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QS Arena

503593131Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1156
+14
🇯🇵 Cumans · Japan
1144
+14
🇦🇺 Magyars · Australia
1111
-14
🇦🇺 Khmer · Australia
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,601 6:35 23:02 38:35
25 1,382 8:53 13:53 35:28 ⛏ Fast Castle
16 894 6:11 16:58 27:50 ⛏ Fast Castle
11 586 9:33 14:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,920 17,233 14,910 3,650 72,713 90,976
22,655 17,595 21,795 3,115 65,160 65,609
20,905 14,715 5,175 1,235 42,030 45,430
7,995 6,750 1,980 1,165 17,890 19,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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