AoeStats
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Nomad

503592839Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 6m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1215
+15
🇨🇳 Koreans · China
1213
+15
🇨🇳 Vikings · China
1208
+16
🇨🇳 Persians · China
1173
+17
1219
-17
🇭🇰 Magyars · Hong Kong SAR China
1213
-17
🇨🇳 Vietnamese · China
1195
-16
🇨🇳 Portuguese · China
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 295 ⛏ Fish Boom
40 277
25 172
25 174
24 169
18 124
15 107
12 82

Resources

Player Food Wood Gold Stone Spent Collected
550 850 50 100 1,550 771
600 625 0 100 1,325 742
650 475 50 100 1,275 702
600 550 0 100 1,250 591
350 700 50 100 1,200 504
550 487 50 100 1,187 606
400 550 0 100 1,050 458
400 400 0 105 905 267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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