AoeStats
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Black Forest

503592019Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 77m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
774
+18
765
+18
🇷🇺 Byzantines · Russia
831
-19
🇷🇺 Goths · Russia
805
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,343 10:52 20:37 36:48 ⚔ Fish Boom FC into Archers
26 2,063 13:10 20:23 37:58 ⛏ Fast Castle
22 1,727 16:30 34:05 48:59 ⚔ Skirmisher Rush
13 992 13:46 31:54 56:23 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
60,920 21,576 29,845 5,175 117,516 123,444
32,390 39,983 33,260 3,190 108,823 129,996
32,480 22,947 13,965 3,030 72,422 104,965
29,695 10,105 13,865 1,505 55,170 58,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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