AoeStats
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Yucatan

503591972Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1050
+15
🇨🇳 Franks · China
1037
+16
🇫🇷 Britons · France
1009
+17
🇫🇷 Vikings · France
952
+19
🇧🇷 Persians · Brazil
1049
-18
🇹🇼 Britons · Taiwan
1036
-17
🇨🇱 Tupi · Chile
1012
-16
🇨🇳 Japanese · China
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,641 11:07 19:18 35:04 ⛏ Fish Boom FC
32 1,335 13:35 18:44 34:07 ⛏ Fast Castle
27 1,126 11:18 15:18 34:27 ⛏ Fast Castle
22 949 11:07 18:30 33:42 ⚔ FC into Archers
19 799 12:14 18:27 35:01 ⛏ Fast Castle
19 816 11:04 20:39 37:15 ⚔ Archer Rush
17 719 11:06 23:04 39:40 ⚔ Archer Rush
9 391 15:15 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,645 10,160 11,720 3,100 54,625 60,378
21,205 12,135 9,175 3,615 46,130 49,862
13,490 14,640 8,220 3,030 39,380 41,120
14,010 14,995 7,555 910 37,470 48,148
17,730 10,360 6,680 1,835 36,605 38,892
9,600 10,039 6,985 2,050 28,674 30,308
10,795 8,994 4,385 2,975 27,149 29,076
2,650 3,348 80 5 6,083 7,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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