AoeStats
← The Goat

QS Arena

503591965Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 38m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1195
+13
🇨🇿 Teutons · Czechia
1175
+14
🇦🇷 Georgians · Argentina
1292
-21
🇦🇷 Franks · Argentina
973
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 1,043 7:52 11:56 36:18 ⛏ Fast Castle
24 925 8:57 13:52 29:03 ⛏ Fast Castle
23 890 7:19 21:40 33:36 ⚔ Towers FC
10 374 9:08 17:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,645 10,400 7,290 3,100 40,435 46,679
14,575 9,040 4,670 3,305 31,590 34,882
11,080 10,010 6,685 1,500 29,275 31,454
3,010 3,000 695 125 6,830 11,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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