AoeStats
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Black Forest

503591822Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
896
+15
🇫🇷 Persians · France
841
+18
🇫🇷 Bengalis · France
899
-49
🇫🇷 Goths · France
869
-43
Player eAPM Actions Feudal Castle Imperial Opening
19 858 11:15 23:05 30:53
16 732 12:13 23:46 44:29 ⛏ Fast Castle
15 669 11:10 24:05 41:52 ⛏ Fish Boom FC
12 565 15:15 19:51 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,745 17,764 16,625 1,535 55,669 61,151
16,930 18,519 12,600 2,250 50,299 54,834
14,195 6,110 7,140 1,400 28,845 30,421
10,230 9,600 4,190 2,205 26,225 29,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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