AoeStats
← KADİR/KANBAY

QS Arena

503591646Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 2m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1243
+15
🇹🇼 Bohemians · Taiwan
1219
+16
1213
+16
1202
+17
🇨🇳 Mongols · China
1304
-20
🇨🇳 Burmese · China
1275
-19
🇨🇳 Bulgarians · China
1153
-13
🇨🇳 Wei · China
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
88 222
43 109
42 106
39 99
39 99
34 85
33 84
6 16

Resources

Player Food Wood Gold Stone Spent Collected
550 125 0 0 675 649
350 275 0 0 625 595
450 100 50 0 600 541
350 175 0 0 525 475
450 25 0 0 475 592
200 100 0 0 300 445
250 25 0 0 275 671
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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