AoeStats
← boomer2000

Nomad

503591355Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 50m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1314
+14
🇧🇪 Ethiopians · Belgium
1295
+14
🇫🇷 Bohemians · France
1239
+17
🇷🇺 Shu · Russia
1271
-15
🇨🇳 Mongols · China
1259
-15
🇧🇬 Italians · Bulgaria
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,686 14:00 17:41 34:06 ⛏ Fish Boom FC
28 1,440 13:29 22:15 42:41 ⚔ Fish Boom into Archers
26 1,310 13:37 19:32 ⚔ Fish Boom into Archers into Skirms
25 1,275 16:34 19:55 36:26 ⚔ Fish Boom FC into Scouts
24 1,207 15:49 25:09 42:03 ⚔ Fish Boom into Fire Galleys FC into Archers
17 849 14:00 19:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,935 23,340 16,935 3,550 63,760 70,638
18,245 19,443 15,880 3,650 57,218 64,988
13,075 18,705 12,755 1,420 45,955 54,053
14,020 14,820 4,805 2,850 36,495 41,210
8,365 10,828 3,400 1,030 23,623 23,872
4,025 5,201 550 545 10,321 11,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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