AoeStats
← Davy

Black Forest

503590985Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 88m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
760
+36
🇬🇧 Spanish · United Kingdom
742
+18
vs
🇨🇳 Portuguese · China
788
-18
🇨🇳 Koreans · China
777
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 3,647 10:57 14:45 30:37 ⛏ Fast Castle
35 3,097 10:46 15:06 28:06 ⛏ Fast Castle
10 905 11:19 26:07 33:19 ◆ FC into Fast Imp
9 806 13:36 21:47 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,300 48,245 41,440 11,385 128,370 232,019
44,355 33,146 31,545 3,500 112,546 132,769
22,005 48,740 31,800 8,925 111,470 297,106
15,650 20,723 17,335 4,245 57,953 89,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.