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Black Forest

503590695Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 3m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
931
+12
🇹🇼 Mongols · Taiwan
916
+12
🇹🇼 Persians · Taiwan
864
+23
🇦🇷 Franks · Argentina
713
+21
🇨🇳 Vietnamese · China
865
-16
🇹🇼 Spanish · Taiwan
836
-15
🇨🇳 Teutons · China
814
-14
🇨🇳 Persians · China
810
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 166
33 99
26 78
23 70
19 57
17 51
11 32
7 21

Resources

Player Food Wood Gold Stone Spent Collected
650 66 50 0 766 494
350 100 0 0 450 398
300 0 0 0 300 364
200 100 0 0 300 213
100 121 0 0 221 149
200 0 0 0 200 268
50 75 0 0 125 168
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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