AoeStats
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QS Arena

503590534Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 41m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1025
+17
🇨🇳 Huns · China
992
+18
🇦🇷 Goths · Argentina
954
+20
🇦🇺 Persians · Australia
938
+20
vs
🇨🇳 Shu · China
1293
-28
🇨🇳 Huns · China
1046
-57
🇨🇳 Bengalis · China
972
-16
834
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,766 8:44 13:48 34:17 ⛏ Fast Castle
40 1,639 7:42 11:35 26:53 ⛏ Fast Castle
40 1,633 7:47 11:36 — ⛏ Fast Castle
31 1,261 8:31 13:19 33:10 ⛏ Fast Castle
27 1,116 8:08 25:40 34:02
25 1,023 8:22 13:18 31:38 ⛏ Fast Castle
15 630 9:03 18:11 28:00 ⛏ Fast Castle
4 148 12:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,110 15,730 14,660 3,125 57,625 68,205
28,850 9,700 9,085 5,500 53,135 60,332
22,920 9,740 16,650 850 50,160 51,694
23,515 13,343 9,605 2,360 48,823 50,310
21,745 12,030 8,665 1,700 44,140 50,706
13,800 13,208 3,815 2,150 32,973 37,871
7,985 7,740 2,630 2,570 20,925 30,877
2,635 2,330 200 125 5,290 6,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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