AoeStats
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Team Islands

503590471Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 70m 37s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
981
+13
🇺🇾 Portuguese · Uruguay
901
+44
🇨🇳 Dravidians · China
900
+17
🇨🇳 Goths · China
887
+18
🇨🇳 Malay · China
947
-17
🇨🇳 Koreans · China
938
-17
🇦🇷 Franks · Argentina
912
-16
🇨🇳 Portuguese · China
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,815 11:31 15:16 33:54 ⛏ Fast Castle
27 1,910 11:04 18:04 28:37 ⛏ Fish Boom FC
20 1,417 10:01 20:19 32:59 ⛏ Fish Boom FC
17 1,192 11:03 17:32 25:36 ⛏ Fish Boom FC
15 1,069 11:57 21:03 30:47 ⛏ Fish Boom FC
15 1,073 11:29 19:16 33:15 ⛏ Fish Boom FC into Fire Galleys
8 536 13:30 20:49 36:55 ⛏ Fish Boom FC
2 154

Resources

Player Food Wood Gold Stone Spent Collected
31,305 56,320 23,240 4,700 115,565 124,293
35,395 40,500 20,780 5,275 101,950 115,505
44,605 23,270 19,435 7,160 94,470 112,691
18,600 52,205 18,850 3,700 93,355 149,974
16,055 21,660 14,861 1,400 53,976 62,868
14,530 15,620 11,268 2,100 43,518 54,604
11,895 14,910 6,535 1,525 34,865 47,487
1,000 175 50 0 1,225 1,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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