AoeStats
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QS Arena

503590304Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1249
+13
🇦🇷 Ethiopians · Argentina
1241
+13
🇦🇷 Saracens · Argentina
1220
+14
🇹🇼 Persians · Taiwan
1141
+18
🇨🇳 Wu · China
1197
-15
🇫🇷 Teutons · France
1192
-15
🇨🇳 Burgundians · China
1176
-14
🇨🇴 Malay · Colombia
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,795 9:33 14:53 29:03 ⛏ Fast Castle
38 1,720 7:33 11:29 30:25 ⛏ Fast Castle
37 1,651 8:06 12:05 26:20 ⛏ Fast Castle
32 1,459 9:28 14:25 28:35 ⛏ Fast Castle
29 1,284 8:53 13:37 26:54 ⛏ Fast Castle
28 1,274 8:24 12:02 27:58 ⛏ Fast Castle
20 903 8:53 12:41 23:28 ⛏ Fast Castle
15 669 8:08 12:43 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,960 13,530 17,215 5,500 80,205 90,807
22,070 23,685 12,470 2,810 61,035 73,008
25,070 20,985 11,680 1,750 59,485 68,544
23,400 11,755 15,505 2,500 53,160 74,976
24,325 13,593 12,285 1,500 51,703 54,984
11,085 17,315 11,495 850 40,745 46,947
14,000 15,910 7,200 1,190 38,300 44,021
15,195 13,905 4,525 1,535 35,160 42,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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