AoeStats
← Gepardie

Team Islands

503590138Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 32m 23s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
759
+12
🇦🇺 Saracens · Australia
724
+13
🇹🇷 Portuguese · Türkiye
629
+17
🇨🇿 Portuguese · Czechia
712
-16
🇨🇿 Koreans · Czechia
639
-13
🇨🇿 Portuguese · Czechia
631
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,080 11:42 19:39 ⛏ Fish Boom FC into Galleys
20 655 11:58 21:02 ⛏ Fish Boom into Fire Galleys FC
20 637 11:38 25:17 ⛏ Fish Boom into Fire Galleys
19 618 11:57 17:42 ⛏ Fast Castle
15 470 11:42 24:12 31:55 ⛏ Fish Boom into Fast Imp
11 356 14:32 21:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,430 9,935 1,845 700 18,910 22,577
6,300 8,565 2,570 850 18,285 20,851
6,880 4,010 1,925 1,500 14,315 18,700
4,425 6,455 2,020 100 13,000 17,020
4,735 4,660 2,150 1,300 12,845 15,510
4,290 3,867 475 225 8,857 12,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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