AoeStats
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Team Islands

503590047Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1125
+13
🇨🇾 Byzantines · Cyprus
1125
+13
🇹🇷 Saracens · Türkiye
1112
-15
🇨🇿 Italians · Czechia
1022
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,809 11:46 16:15 33:24 ⛏ Fish Boom FC
30 1,699 13:39 20:32 34:26 ⛏ Fish Boom into Fire Galleys FC
24 1,377 12:07 17:46 33:52 ⛏ Fish Boom into Galleys FC
21 1,219 11:26 15:06 29:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,950 41,873 19,850 3,050 82,723 103,306
15,590 35,360 17,020 2,325 70,295 71,063
19,035 28,295 13,770 2,950 64,050 81,929
16,790 28,315 13,005 3,775 61,885 76,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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