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QS Arena

503589656Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1062
+12
🇨🇳 Huns · China
972
+17
🇨🇳 Spanish · China
967
+17
🇨🇳 Bohemians · China
961
+17
vs
🇨🇳 Turks · China
1054
-19
🇨🇳 Mongols · China
1014
-17
🇷🇺 Britons · Russia
986
-16
🇨🇳 Magyars · China
878
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,291 8:05 15:02 29:28 ⛏ Fast Castle
29 1,527 7:44 12:03 32:01 ⛏ Fast Castle
27 1,453 10:14 14:15 31:49 ⛏ Fast Castle
24 1,276 7:50 14:41 26:29 ⛏ Fast Castle
22 1,192 9:23 13:51 30:11 ⛏ Fast Castle
21 1,108 8:44 13:20 27:06 ⛏ Fast Castle
20 1,088 9:08 13:00 28:14 ⛏ Fast Castle
9 466 9:33 13:24 42:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,440 12,230 27,980 3,450 103,100 107,142
32,470 25,885 20,045 4,310 82,710 93,018
34,905 22,360 13,255 4,200 74,720 83,758
22,070 21,000 13,715 1,700 58,485 61,475
14,675 22,200 17,565 1,630 56,070 78,151
21,895 18,169 9,635 2,245 51,944 56,819
18,650 12,135 10,315 2,950 44,050 64,562
15,625 7,980 8,575 2,150 34,330 43,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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