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QS Arena

503589656Analyzed
4v4 RM · 4h ago on Sep 1, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1062
+12
🇨🇳 Huns · China
972
+17
🇨🇳 Spanish · China
967
+17
🇨🇳 Bohemians · China
961
+17
🇨🇳 Turks · China
1054
-19
🇨🇳 Mongols · China
1014
-17
🇷🇺 Britons · Russia
986
-16
🇨🇳 Magyars · China
878
-11
Player eAPM Actions Feudal Castle Imperial Opening
无名英雄 Mongols
43 2,291 8:05 15:02 29:28 ⛏ Fast Castle
384917149 Spanish
29 1,527 7:44 12:03 32:01 ⛏ Fast Castle
ppwt Persians
27 1,453 10:14 14:15 31:49 ⛏ Fast Castle
2531249740 Bohemians
24 1,276 7:50 14:41 26:29 ⛏ Fast Castle
22 1,192 9:23 13:51 30:11 ⛏ Fast Castle
21 1,108 8:44 13:20 27:06 ⛏ Fast Castle
阿西吧 Turks
20 1,088 9:08 13:00 28:14 ⛏ Fast Castle
suansuan Huns
9 466 9:33 13:24 42:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,440 12,230 27,980 3,450 103,100 107,142
33,870 26,260 20,420 4,310 84,860 95,168
38,405 22,910 14,330 4,200 79,845 88,883
22,470 21,000 13,865 1,700 59,035 62,025
16,125 22,200 18,715 1,630 58,670 80,751
23,070 18,569 10,320 2,245 54,204 59,079
19,450 12,135 10,915 2,950 45,450 65,962
15,625 7,980 8,575 2,150 34,330 43,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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