AoeStats
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QS Arena

503589574Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 61m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1196
+16
1196
+16
🇺🇸 Turks · United States
1194
+16
vs
🇬🇧 Cumans · United Kingdom
1244
-18
🇭🇰 Saracens · Hong Kong SAR China
1215
-17
🇯🇵 Turks · Japan
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 4,920 6:58 19:03 31:06 ⛏ Fast Castle
53 3,262 8:20 12:24 38:21 ⛏ Fast Castle
49 3,011 9:53 14:19 19:01 ◆ FC into Fast Imp
47 2,892 8:35 13:07 25:28 ⛏ Fast Castle
37 2,279 7:54 12:08 30:19 ⛏ Fast Castle
32 1,953 9:43 14:03 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,315 30,120 19,815 5,840 110,090 117,308
55,175 24,985 21,945 3,660 105,765 106,403
51,090 23,990 10,155 1,715 86,950 107,851
37,690 18,105 16,225 4,205 76,225 79,974
36,375 22,020 14,580 2,120 75,095 88,293
20,115 17,515 14,920 1,650 54,200 56,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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