AoeStats
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QS Arena

503589131Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 3m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1324
+4
🇨🇳 Wei · China
1000
+46
🇨🇳 Franks · China
955
+17
811
+23
🇨🇳 Mongols · China
1072
-18
🇨🇳 Britons · China
1000
-39
🇨🇳 Hindustanis · China
974
-14
🇨🇳 Magyars · China
888
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 144
44 132
43 130
24 72
19 59
17 50
12 36
10 31

Resources

Player Food Wood Gold Stone Spent Collected
450 225 0 0 675 601
300 225 50 0 575 385
300 250 0 0 550 591
350 150 50 0 550 408
250 200 0 0 450 284
300 100 0 0 400 470
150 50 0 0 200 358
0 0 0 0 0 268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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