AoeStats
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Black Forest

503588972Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
1152
+15
🇱🇾 Chinese · Libya
1133
+16
🇦🇺 Armenians · Australia
1126
-15
🇦🇺 Khmer · Australia
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,704 18:32 22:16 ⛏ Fast Castle
31 1,252 11:12 17:38 33:01 ⛏ Fast Castle
27 1,095 12:43 16:28 33:07 ⛏ Fast Castle
25 1,003 18:06 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,630 12,739 9,190 2,090 46,649 52,584
13,475 16,513 10,000 850 40,838 41,320
7,600 7,984 1,550 1,825 18,959 20,687
6,490 5,896 1,465 1,270 15,121 16,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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