AoeStats
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QS Arena

503588045Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 33m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1022
+7
🇫🇷 Khmer · France
959
+24
🇺🇸 Huns · United States
899
+12
🇦🇺 Khmer · Australia
851
-11
🇦🇺 Persians · Australia
780
-8
🇦🇺 Burgundians · Australia
778
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 1,669 8:42 12:55 29:11 ⛏ Fast Castle
35 1,176 8:50 11:33 26:09 ⛏ Fast Castle
28 936 8:34 14:44 31:21 ⛏ Fast Castle
24 803 9:43 12:53 28:18 ⛏ Fast Castle
17 575 9:18 13:23 30:55 ⛏ Fast Castle
16 515 11:32 17:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,915 11,525 7,920 2,030 51,390 54,195
21,745 10,675 8,795 3,695 44,910 47,405
16,975 12,730 5,520 1,050 36,275 40,405
10,860 8,930 5,440 1,500 26,730 31,743
12,495 7,380 5,050 1,155 26,080 31,563
9,625 6,830 2,715 850 20,020 22,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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