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Nomad

503587686Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 50m 27s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
937
+13
🇻🇳 Portuguese · Vietnam
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
thangtvb.dev Portuguese
30 1,527 16:05 22:01 42:46 ⚔ Fish Boom FC into Scouts
WHOSTHESEEMK Franks
19 962 13:24 26:28 45:26 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,740 15,413 5,510 3,650 38,313 39,188
12,615 9,214 5,995 2,960 30,784 32,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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