AoeStats
← 紧张不安的人

QS Arena

503587523Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 62m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
802
+13
🇿🇦 Turks · South Africa
657
+19
🇨🇳 Sicilians · China
735
-16
727
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,618 8:39 18:06 38:17 ⛏ Fast Castle
37 2,317 8:47 14:42 35:29 ⚔ FC into Archers
21 1,331 9:23 13:55 38:37 ⛏ Fast Castle
17 1,041 8:54 19:15 32:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,910 30,140 16,530 4,080 83,660 92,608
34,510 23,505 21,320 3,275 82,610 88,690
35,805 13,485 19,910 3,650 72,850 87,635
24,810 24,890 13,620 5,000 68,320 75,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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