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Four Lakes

503586818Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
997
+13
🇵🇱 Poles · Poland
930
+27
🇨🇳 Vietnamese · China
927
+16
🇮🇳 Cumans · India
902
+17
🇦🇺 Aztecs · Australia
1003
-19
🇦🇺 Bulgarians · Australia
944
-16
🇦🇺 Franks · Australia
896
-14
🇦🇺 Japanese · Australia
867
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,948 10:48 16:49 49:54 ⛏ Fast Castle
35 1,792 12:37 23:06 43:43 ⚔ Fish Boom into Scouts
29 1,472 10:28 22:41 43:38 ⚔ M@A into Skirms
23 1,170 11:14 18:40 40:21 ⚔ FC into Scouts
23 1,176 11:00 15:11 34:19 ⛏ Fast Castle
21 1,081 10:38 28:00 46:35 ⚔ Fish Boom into Skirms
14 739 11:15 24:37 39:35 ⚔ Archer Rush
14 728 12:49 20:59 30:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,830 12,907 15,025 2,900 53,662 69,535
20,530 14,120 11,940 1,685 48,275 51,774
16,490 19,635 8,025 2,350 46,500 58,292
18,155 15,650 3,480 1,700 38,985 47,144
11,350 13,100 10,380 3,820 38,650 44,854
17,230 10,395 8,100 2,250 37,975 50,857
14,810 12,855 7,195 3,060 37,920 40,079
13,220 11,595 3,670 3,055 31,540 39,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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