AoeStats
← 羊驼驼咩

QS Arena

503586663Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 48m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
748
+16
🇨🇴 Persians · Colombia
716
+9
🇨🇳 Wu · China
700
+10
🇩🇪 Turks · Germany
677
+11
🇨🇳 Khmer · China
588
-11
🇧🇷 Saracens · Brazil
584
-10
🇵🇱 Bohemians · Poland
558
-9
🇮🇳 Franks · India
532
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 899 10:00 18:16 35:00 ⛏ Fast Castle
19 923 12:00 18:48 30:20 ⛏ Fast Castle
16 787 10:45 20:43 31:37 ⛏ Fast Castle
11 527 10:10 24:11
9 451 8:10 16:26 25:25 ⛏ Fast Castle
8 370 10:59 17:44 32:35 ⛏ Fast Castle
1 37
0 10

Resources

Player Food Wood Gold Stone Spent Collected
18,305 16,640 15,640 1,850 52,435 68,851
18,320 21,210 8,875 1,260 49,665 56,004
15,110 12,750 9,775 3,310 40,945 47,096
15,905 8,155 6,455 1,500 32,015 39,255
11,675 9,350 3,225 1,810 26,060 30,616
10,390 9,205 3,470 1,600 24,665 31,593
250 125 0 0 375 438
0 25 0 0 25 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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