AoeStats
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Team Islands

503586045Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Inca · Algeria
517
+11
🇧🇷 Bengalis · Brazil
486
+12
🇫🇷 Ethiopians · France
409
-12
🇦🇺 Wei · Australia
391
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 849 12:03 20:19 29:21 ⛏ Fast Castle
15 723 12:39 31:38 ⛏ Fast Castle
14 683 13:52 23:09 ⛏ Fast Castle
1 69

Resources

Player Food Wood Gold Stone Spent Collected
15,390 12,960 9,120 2,800 40,270 43,532
9,880 6,780 5,160 775 22,595 26,927
7,485 7,210 1,695 1,250 17,640 22,793
250 125 0 0 375 386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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