AoeStats.net
820 live
← back

QS Arena

503585992Analyzed
4v4 RM · 1d ago on Sep 1, 2026· 62m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tupi · Australia
1010
+16
🇹🇼 Britons · Taiwan
944
+19
🇦🇺 Bengalis · Australia
939
+19
🇨🇳 Spanish · China
925
+20
🇮🇳 Romans · India
1080
-22
🇫🇷 Teutons · France
1051
-63
🇬🇧 Mongols · United Kingdom
1027
-19
🇩🇪 Cumans · Germany
881
-13
Player eAPM Actions Feudal Castle Imperial Opening
Eleangt Spanish
36 2,227 9:12 12:54 28:41 ⛏ Fast Castle
olais Romans
23 1,427 8:40 13:53 28:31 ⛏ Fast Castle
Tranquil Britons
20 1,225 8:13 14:49 30:24 ⛏ Fast Castle
BFGZeus Tupi
17 1,057 9:18 16:12 29:33 ⛏ Fast Castle
GingerTom Mongols
17 1,073 9:02 16:56 31:22 ⛏ Fast Castle
Tobi Cumans
16 1,022 7:46 20:44 ⚔ Scout Rush
Dud de la 205 Teutons
15 950 8:38 18:26 ⛏ Fast Castle
HarpotheHat Bengalis
13 782 9:26 17:41 36:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,240 17,730 23,025 3,780 105,775 121,370
31,960 33,495 14,695 1,675 81,825 102,637
39,490 20,930 16,525 2,905 79,850 82,808
36,595 14,975 21,875 3,550 76,995 92,820
31,295 25,895 12,450 2,150 71,790 106,072
19,195 16,060 3,770 850 39,875 42,178
15,225 14,250 5,525 2,140 37,140 44,925
11,210 8,845 6,115 1,565 27,735 46,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.