AoeStats
← Raynorshine

Coastal Forest

503585856Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Armenians · Australia
1110
+16
🇦🇺 Khmer · Australia
1110
+16
vs
🇦🇺 Franks · Australia
1130
-17
🇦🇷 Khmer · Argentina
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,523 10:11 14:28 — ⛏ Fast Castle
43 1,411 8:49 20:45 — ⚔ Scout Rush
36 1,187 10:27 20:25 — ⛏ Fish Boom FC
28 918 11:16 28:44 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,745 4,994 3,475 380 17,594 21,467
8,690 4,370 2,645 200 15,905 16,237
8,380 5,161 1,970 100 15,611 16,714
4,580 3,005 1,595 250 9,430 9,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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