AoeStats
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QS Arena

503585651Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 72m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khitans · Türkiye
859
+7
🇨🇳 Teutons · China
751
+11
🇹🇷 Maya · Türkiye
695
+14
🇨🇳 Turks · China
656
+15
🇩🇪 Goths · Germany
677
-13
🇨🇴 Turks · Colombia
672
-13
🇹🇷 Persians · Türkiye
644
-12
🇬🇧 Gurjaras · United Kingdom
578
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 2,053 11:08 20:52 41:38 ⛏ Fast Castle
26 1,888 8:49 13:23 33:11 ⛏ Fast Castle
20 1,477 8:37 12:58 28:55 ⛏ Fast Castle
19 1,403 10:09 17:21
18 1,290 10:10 19:31 33:42 ⛏ Fast Castle
12 892 10:26 20:32 38:15 ⛏ Fast Castle
7 510 9:32 15:44 31:50 ⛏ Fast Castle
0 8

Resources

Player Food Wood Gold Stone Spent Collected
59,555 18,630 52,310 6,750 137,245 182,158
47,195 13,380 29,455 4,200 94,230 109,181
14,050 31,920 21,535 5,840 73,345 92,824
40,390 14,580 8,580 2,510 66,060 75,644
17,435 15,735 13,205 4,335 50,710 66,680
24,740 9,055 12,130 2,950 48,875 49,724
7,775 5,815 2,135 1,500 17,225 24,184
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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