AoeStats
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Black Forest

503585551Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 52m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1049
+12
🇹🇼 Wu · Taiwan
966
+16
🇪🇸 Spanish · Spain
966
-14
🇧🇪 Bulgarians · Belgium
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,175 11:51 18:15 31:37 ⛏ Fast Castle
23 1,173 13:14 19:30 35:38 ⛏ Fast Castle
17 902 13:59 21:51 40:45 ⛏ Fast Castle
17 910 13:36 19:22 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,580 19,653 13,830 2,965 57,028 75,597
22,395 17,021 6,570 1,635 47,621 52,386
18,040 14,310 10,435 2,475 45,260 68,141
14,065 10,872 9,710 1,370 36,017 47,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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