AoeStats
← it's Barnie

QS Arena

503585532Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 54m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
901
+12
🇨🇳 Magyars · China
896
+13
🇨🇳 Britons · China
810
+17
🇳🇱 Japanese · Netherlands
873
-16
823
-14
🇨🇳 Franks · China
771
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,641 8:19 12:41 30:36 ⛏ Fast Castle
28 1,514 7:44 11:42 26:44 ⛏ Fast Castle
25 1,350 9:42 19:05 33:44 ⛏ Fast Castle
25 1,344 8:17 14:19 28:07 ⛏ Fast Castle
20 1,056 9:56 14:31 28:49 ⛏ Fast Castle
19 1,027 7:41 16:13 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,725 19,085 26,305 6,330 90,445 100,355
34,265 21,040 16,240 2,800 74,345 84,740
30,150 28,715 9,980 2,800 71,645 73,763
22,245 28,090 16,180 1,940 68,455 86,203
27,890 19,905 16,795 3,785 68,375 85,928
28,835 11,155 19,470 3,275 62,735 73,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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