AoeStats
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Arabia

503585481Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
860
+14
🇹🇷 Japanese · Türkiye
847
+14
vs
🇮🇱 Turks · Israel
850
-16
🇨🇭 Bulgarians · Switzerland
766
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,842 11:12 24:50 42:19 ⚔ Scout Rush
23 1,177 11:15 38:34 46:50
14 718 11:42 19:10 40:13 ⛏ Fast Castle
10 519 12:25 25:51 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,595 12,904 14,675 2,150 52,324 58,361
15,705 8,955 5,300 1,880 31,840 36,426
11,025 8,488 6,915 625 27,053 29,683
11,405 6,830 3,145 555 21,935 24,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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