AoeStats
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QS Arena

503585446Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 49m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Persians · Pakistan
1167
+18
🇹🇷 Japanese · Türkiye
1125
+20
🇯🇵 Byzantines · Japan
1043
+23
vs
🇹🇼 Franks · Taiwan
1217
-21
1217
-21
🇺🇸 Romans · United States
1215
-21
Player eAPM Actions Feudal Castle Imperial Opening
41 2,011 8:16 12:12 26:35 ⛏ Fast Castle
33 1,648 7:40 11:32 26:45 ⛏ Fast Castle
24 1,161 8:56 16:04 30:22 ⛏ Fast Castle
12 576 7:55 12:33 — ⛏ Fast Castle
8 387 8:18 12:12 — ⛏ Fast Castle
7 338 8:10 12:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,330 29,191 13,995 5,120 90,636 91,434
34,255 17,415 28,410 5,620 85,700 92,962
25,720 22,335 9,265 2,475 59,795 70,016
4,650 3,470 250 850 9,220 10,065
3,550 3,030 400 200 7,180 9,064
3,350 2,615 200 850 7,015 8,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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