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Nomad

503585170Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 74m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1002
+16
🇫🇷 Vietnamese · France
1002
+16
🇩🇪 Hindustanis · Germany
1017
-17
🇳🇱 Japanese · Netherlands
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,513 13:19 25:47 44:15 ⚔ Scout Rush
DraKoJaNe Vietnamese
13 986 14:57 25:18 41:13 ⚔ Fish Boom into Archers into Fire Galleys
Denver18780 Hindustanis
12 864 13:08 18:13 36:02 ⛏ Fish Boom FC
harmensjoerd Japanese
9 659 16:56 26:09 35:56 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,020 31,355 15,290 3,425 75,090 90,666
26,755 26,815 6,880 7,475 67,925 74,235
23,505 12,010 17,125 5,050 57,690 75,517
21,650 19,812 4,160 1,600 47,222 49,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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