AoeStats
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Team Islands

503585009Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 64m 11s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1251
+16
🇨🇳 Britons · China
1219
+17
🇨🇳 Koreans · China
1193
+18
🇨🇳 Japanese · China
1161
+20
🇨🇳 Franks · China
1291
-20
🇸🇪 Italians · Sweden
1255
-18
🇲🇽 Vikings · Mexico
1227
-17
🇨🇳 Chinese · China
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,759 14:55 18:22 25:56 ⛏ Fish Boom FC into Galleys
35 2,256 10:59 21:51 31:21 ⛏ Fish Boom into Galleys FC
31 1,962 12:17 21:08 34:23 ⛏ Fish Boom FC
28 1,785 10:40 14:51 30:00 ⛏ Fast Castle
22 1,440 12:26 20:54 40:56 ⛏ Fish Boom into Fire Galleys FC
21 1,371 9:29 16:41 30:52 ⛏ Fish Boom FC
16 1,041 11:58 18:05 37:15 ⛏ Fish Boom FC
16 1,024 11:04 16:09 32:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,760 46,635 24,125 3,550 104,070 120,871
14,750 45,775 25,285 2,100 87,910 97,651
21,170 37,290 22,305 4,105 84,870 101,874
24,680 26,140 16,080 6,275 73,175 101,608
26,850 23,315 14,980 5,080 70,225 78,093
15,025 33,870 18,755 2,250 69,900 85,861
30,605 25,285 10,040 3,075 69,005 75,231
8,900 24,320 10,070 200 43,490 46,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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