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Black Forest

503583925Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 68m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
705
+7
🇨🇿 Celts · Czechia
630
+9
🇨🇿 Armenians · Czechia
621
+10
vs
🇹🇷 Malians · Türkiye
564
-12
🇸🇪 Turks · Sweden
449
-8
🇨🇴 Burgundians · Colombia
426
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 1,620 10:49 20:42 31:45 ⛏ Fast Castle
22 1,530 13:06 23:13 34:19 ⛏ Fast Castle
17 1,163 14:03 26:09 37:21 ⛏ Fast Castle
12 852 17:12 22:47 36:10 ⛏ Fast Castle
12 841 15:09 28:20 36:24 ⛏ Fast Castle
7 507 15:41 23:54 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,840 30,997 26,545 4,455 97,837 119,589
29,245 31,937 22,845 3,805 87,832 121,315
17,185 30,687 19,645 3,030 70,547 127,878
25,925 20,302 19,880 2,345 68,452 85,992
10,305 22,601 21,705 3,440 58,051 97,372
10,675 7,456 5,635 1,565 25,331 36,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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