AoeStats
← Fleysh

Yucatan

503583670Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 21m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1236
+5
🇨🇳 Gurjaras · China
906
+17
🇨🇳 Spanish · China
541
+29
🇫🇷 Huns · France
980
-20
🇫🇷 Tupi · France
935
-18
🇫🇷 Cumans · France
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,271 8:59 ⚔ Scout Rush
51 1,069 11:36 15:18 ⛏ Fast Castle
39 826 10:52 15:02 ⚔ FC into Scouts
32 671 10:52 ⚔ Archer Rush
20 430 11:06 19:49
20 427 11:11

Resources

Player Food Wood Gold Stone Spent Collected
5,645 1,782 1,045 650 9,122 9,405
4,875 2,010 710 100 7,695 8,048
4,325 2,366 250 0 6,941 8,548
3,390 2,190 385 0 5,965 6,155
2,490 1,990 320 125 4,925 7,439
1,975 1,985 425 125 4,510 4,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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