AoeStats
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Team Islands

503583596Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1119
+14
🇰🇷 Dravidians · South Korea
1084
+16
🇮🇱 Japanese · Israel
1082
+16
🇧🇷 Portuguese · Brazil
1051
+18
🇦🇺 Poles · Australia
1103
-17
🇳🇿 Britons · New Zealand
1101
-17
🇦🇺 Goths · Australia
1078
-16
🇦🇺 Italians · Australia
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,901 12:11 16:41 ⛏ Fish Boom FC
36 1,516 13:03 23:19 37:09 ⛏ Fish Boom into Galleys into Fire Galleys FC
30 1,282 10:34 19:24 ⚔ Scout Rush
26 1,096 9:29 20:01 34:07 ⚔ Archer Rush
23 969 11:20 15:42 39:14 ⛏ Fish Boom FC
20 822 12:12 18:24 34:22 ⛏ Fish Boom FC
20 839 12:30 21:06 ⛏ Fast Castle
18 745 10:09 18:47 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,600 22,485 13,290 1,825 54,200 60,310
16,905 19,220 7,450 1,030 44,605 50,161
15,310 15,110 10,250 3,000 43,670 49,239
17,320 12,250 4,745 1,600 35,915 38,047
16,155 9,726 7,780 300 33,961 37,482
13,350 11,725 5,910 850 31,835 36,789
16,160 7,810 2,570 2,450 28,990 32,622
4,010 3,117 340 750 8,217 8,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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