AoeStats
← Rivalli

Team Islands

503583369Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 168m 51s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wu · New Zealand
943
+14
🇳🇿 Lithuanians · New Zealand
929
+15
🇳🇱 Vikings · Netherlands
933
-16
🇹🇷 Portuguese · Türkiye
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 3,932 13:40 18:13 35:41 ⛏ Fish Boom into Fire Galleys FC
22 3,717 10:16 21:07 38:03 ⛏ Fish Boom into Fire Galleys FC
16 2,703 10:51 19:36 31:23 ⛏ Fish Boom FC
14 2,418 10:02 20:50 36:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,270 98,545 52,140 5,500 203,455 221,585
77,465 61,295 50,970 4,205 193,935 302,558
35,330 66,195 42,145 8,070 151,740 171,593
53,635 52,880 36,310 4,800 147,625 209,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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