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Arabia

503583141Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 54m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
491
+14
🇫🇷 Vietnamese · France
454
-14
Player eAPM Actions Feudal Castle Imperial Opening
GGTHX123 Chinese
22 1,176 12:46 19:41 35:19 ⛏ Fast Castle
pavelpriesel Vietnamese
10 558 12:13 26:54 48:57 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,235 14,988 12,570 4,200 51,993 62,321
14,625 15,310 6,840 1,095 37,870 39,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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