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Coastal Forest

503582979Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 24m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1523
+5
🇩🇪 Sicilians · Germany
1424
+8
🇩🇪 Japanese · Germany
1422
+8
🇹🇼 Poles · Taiwan
1224
-7
1224
-7
🇺🇸 Spanish · United States
1222
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 1,099 11:25 17:39 ⛏ Fast Castle
43 1,035 10:18 14:38 ⛏ Fast Castle
40 963 11:49 16:36 ⚔ Fish Boom into Archers
35 838 9:59 15:48 ⚔ Archers FC
31 750 9:39 22:08 ⚔ Archer Rush
28 675 11:09 15:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,675 5,594 2,230 445 12,944 13,952
6,000 4,941 1,325 390 12,656 13,655
4,475 3,950 1,760 100 10,285 11,651
4,525 3,220 750 975 9,470 9,807
4,230 3,826 610 440 9,106 9,419
4,225 2,416 250 375 7,266 8,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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