AoeStats
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Team Islands

503582794Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 2m 14s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1090
+13
🇳🇿 Britons · New Zealand
1088
+13
🇦🇺 Goths · Australia
1063
+15
🇦🇺 Italians · Australia
1050
+15
🇧🇷 Portuguese · Brazil
1067
-16
🇨🇳 Armenians · China
1046
-15
🇨🇳 Portuguese · China
1016
-13
🇹🇷 Chinese · Türkiye
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 102
35 79
33 73
29 65
27 60
19 43
18 41
4 8

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 195
350 50 0 0 400 286
250 100 0 0 350 178
250 100 0 0 350 335
300 0 0 0 300 246
150 100 0 0 250 186
100 100 0 0 200 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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