AoeStats
← Daan

Arabia

503582130Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 63m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
823
+16
🇩🇰 Berbers · Denmark
820
+17
vs
🇦🇺 Khmer · Australia
869
-18
🇦🇺 Franks · Australia
793
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,095 10:13 24:06 38:18 ⚔ Scout Rush
21 1,315 14:10 27:55 47:17 ⚔ Drush into Skirms
17 1,106 10:17 20:52 35:49 ⛏ Fast Castle
15 984 11:48 26:15 44:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,580 19,571 18,805 2,780 73,736 80,362
26,470 12,715 13,615 1,945 54,745 56,053
19,035 19,305 13,185 2,150 53,675 63,320
21,235 17,045 8,985 2,370 49,635 62,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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